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Tuesday, October 21, 2014

Dead Space™ - Super space warrior 2014 version



Although voltage after a long time but apparently Dead Space eloquently insisted crown strength and its solid position in the array horror game not only in Mecca but that Mobile gaming worldSo, for many gamers, the value of Dead Spaceseems to be through time and hard to fade in the heart of anyone who has ever experienced. To relive those memories every day, let us all sit back and enjoy this excellent game.

In 2058, 44 years from now, the Earth is going through the darkest period for the abuse and unbridled squandering of natural resources. The brink of extinction, humanity knows that the only lifeline is expanding universe and the planet in search of mineral wealth. And here's where CEC Group emerged with revolutionary invention called the USG Ishimura.USG Ishimura is the flagship property of space travel technique "killing the planet", the method allows extraction of valuable materials Best price and ship back to Earth. The vessel soon became a symbol of longing survival of all humanity with dozens of times successfully execute tasks. But USG Ishimura early trouble accidentally found an artifact called the Red Marker, propelled by human things to the extreme madness and turning them into bloodthirsty monsters forms called Necromorph.

Unlike the version on the PC / Console, you do not play Isaac Clarke, but instead is a member of a shady organization Unitologist where to mount mysterious artifacts as well as the spread Marker Necromorph up station Time Titan. Here, the seller will have the opportunity to further explore the world of the series, Dead Space , as well as see the patchwork details of the later sequels. gameplay of Dead Space on Mobile platform is not much different with representatives on PC / Console gamers when placed under the third angle mechanism familiar with optimal control immensely. The system though does not show on screen buttons or virtual, but still need the player to visualize very easy, precise action without wasting much time familiar. This factor actually bring advantages for gamers, especially in the horror sequences in favor of pure reflex.



But things have become out of nowhere though, will have to cede all land held for quality horror bold in Dead Space . The game plays through the length of the nerve will have to put their fears before the blade is always waiting for the horror passed through sweet. The most typical is the paragraph with the twilight corridor suddenly from nowhere a freak zippy silhouette, a few corpses falling at the first sign steps, or scenes surrounded by innumerable mid Necromorph with head two-five-five sharp pincers.



Platform 3D graphics of Dead Space and fireworks fired a powerful player in mind when property lines, the effect of light or shadow incredibly true. The investment model is also still covered with the same amount of polygonal detail giant, all creating an incredibly ornate paintings before the eyes of gamers. wants you to experience stimulants, your search for schools Thrilling period under the mantle of a range of titles achieved excellence in gameplay and graphics? So Dead Space , a product with sonorous reputation on virtual mecca known for years, there will be food to more trendy.





Specification game 
- For Android Requirements: 2.1 and up 
Size: 173 Mb 
Version Version: 01.01.33 
- For iOS
Requirement: 4.3 or later. this app is optimized for iPhone 5. 
Dimensions: 446 Mb 
Version: 3.1.34 
Link download game 
For Android: click here 
For iOS: click here

Fantasy Heroes 1.07 FULL - Funny Top Android Market 2014









Fantasy Heroes superhero game is designed by the image extremely cute characters. Game two systems combined RTSand RPG running on Android, the game is divided into 60 levels of different sizes spoiled for you to experience offline:D

Game for Android 2.2 and newer 
Genre: RPG 
Size: 119.45 MB 
Link download from Google Play: Android market


Wednesday, September 24, 2014

Review Dark Souls 2 - Top hot game 9/2014

Dark Souls. That’s the really hard one, right? Sure, but the difficulty is far from why it is so memorable. The freedom of choice when it comes to every aspect of your adventure, the rich lore of the world that makes everything have a purpose and the intelligent approach to multiplayer is what actually makes it. All of these factors are present in this long-awaited sequel.
There’s been a few concessions made to make the game more accessible and this isn’t necessarily as bad a thing as you may think. For instance, the game now actually explains what most things do. Revolutionary, right? Sure, this may take away some of the mystery, but realistically this has just saved you going to a Wiki. The ability to teleport between areas and have enemies disappear after killing them twelve times might seem like a cop out, but instead expedites progress. Progress into areas that still offer that brilliant, intense challenge, rather than trailing over ground traveled a million times.
None of this stuff has come at the expense of content for the experienced Dark Souls player, either. The changes to the character classes, such as dual wielding weapons, now offer much more varied character builds. There’s also far more opportunities to tackle the game in the order of your choosing, if you’re skilled enough, and these new areas are stunning to look at and absolutely full of fiendish ways for you to meet your maker. From Software really did master this gameplay experience with Dark Souls, so for this sequel they’ve just sharpened all of the ideas to a razor sharp (and deadly) point, but have given more players the opportunity to get stuck in.
Dark Souls 2 is a refined, slicker version of what I consider to be the greatest video game ever made, and it is a title we’ll be finding more and more about post-release as its genius is fully uncovered.

The Walking Dead: Season Two - Hot game in top of Android Store Ranking

The zombie apocalypse isn't over yet, and the way it unfolds is entirely up to you in season two of The Walking Dead from Telltale Games. This sequel was launched on Amazon's Appstore a few weeks ago, but now it's in the Play Store, which most of you probably prefer. Hey, it's better thanlast time when it took three months to make the trip over to Google land.



The Walking Dead; Season Two is set in the same universe as the famous comics, and tangentially, the TV show. You'll meet plenty of survivors, some new and some familiar. The only constant is that your choices determine who lives and who dies. The story morphs around you as you play it, and it's masterfully well-written.
5 3 4
1 2
The Walking Dead: Season Two comes with the first episode for free, then you have to pay for episodes 2-5 via an in-app purchase. If it's anything like the first game, it'll be about $15 for the whole thing.
Clip training:


More infomation:
146,611 ratings
Offers in-app purchases
1,000,000 - 5,000,000 downloads


Download: PlayStore

FIFA 15 review: How you should play the beautiful game

Fifa15

Link download: PlayStore  PC(Demo)  XBox One  Xbox 360  PlayStation 4  PlayStation 3

FIFA is a bit like Cristiano Ronaldo - you can pretty much guarantee it's going to hit the back of the net. But is it a stunning screamer from 30 yards or a scrappy finish?


Visually, FIFA 15 has taken another step forward with some ultimately unimportant but oh-so-satisfying tweaks.
For a start, all 20 Premier League stadiums are now available and prior to each match the camera will float overhead, taking in a birds-eye view of the arena. It looks brilliant and really adds to the pre-match build-up.
The little improvements continue once the action gets going too. When a goal goes in for the home team, the camera jiggles ever so slightly, just how it does in real life when the crowd goes wild. Scoring a late winner for United in the Manchester derby now feels like you've genuinely brought joy to 70,000 odd fans packed into Old Trafford.
EA have made a few noises during the build-up to FIFA 15'srelease about 'Living Pitches', which basically means the grass gets scarred as the match goes on. It's another minor tweak but combined with the others helps make the game just that little bit more like the real thing.

That realism extends to the replays. They look brilliant - slowed down, the grass can be seen coming off the end of a players' boot as they shoot. For fouls, the exact contact that’s been made can be scrutinised. Players now have a far wider range of emotions too, meaning the players appear to react according to the situation they're in, and aren't afraid to get physical with their opponents after a dodgy tackle either. Another touch is goal-line technology being used. It's obviously pointless, a computer knows whether it's in or not, but the authentic angles and visuals are great.
Yet while all these improvements are all very well, most players will find themselves quickly skipping the opening scenes when the teams come out and rushing through the goal celebrations (unless they wish to gloat). What really matters is the gameplay.

The biggest and most immediately noticeable shift is the art of defending - referred to in the game as 'Tactical Defending'. In previous titles, manoeuvring your player into the right positions against an opponent with the ball would see you nick it away. In the same way, running side by side with an opponent would invariably see the defender come away with the ball. Not so any more. Tackling has become much more demanding. The precise timing and positioning of your player must be exactly right if an opponent is to be dispossessed. Also, whereas in the previous title opponents could be tugged back if they were threatening to break through behind the defence or down the wing, the latest title makes that ability almost non-existent.
The change in tackling is likely to frustrate at first, with opponents getting through on goal with perhaps too much regularity. Winning the ball back can also take some time and become a little tiresome. That the referees are only too ready to pounce if a challenge is just a little mistimed, a feature that means a few more stoppages and red cards than would be desirable, is a little irritating too. But it’s a move in favour of offence, and that’s usually a good thing. When playing against a human opponent rather than the computer it also becomes a level playing field and if it results in high scoring games rather than 0-0 draws that’s got to be a good thing too. Possibly in anticipation that the new system might not be to everyone’s taste, EA have made it possible to switch to 'Legacy Defending' which makes the title feel much like previous incarnations.
Elsewhere on the pitch, the changes are more subtle. The passing feels a little quicker, sharper and more precise. The game also seems to support variations in build-up play with more unusual attacks often paying off.
The individual ability of players can play a major role - particularly in terms of strength and pace. A player like Yaya Toure at times feels unplayable with the Manchester City midfielder being incredibly hard to dispossess and beat in the air - so in fact, quite true to real life. As already mentioned, now that tugging players back has been almost entirely eradicated, getting in and then staying behind the defence is a much more successful route to goal - certainly so when using a particularly quick player. A team like Real Madrid with Karim Benzema, Gareth Bale and Cristiano Ronaldo in the side are harder to play against than ever. Again, pretty much true to real life. And that's something that extends to the goalkeepers who have been given a complete makeover and now make more varied saves and react more truly to what's happening in front of them.

Some dead-ball situations have been improved for the better, with the most innovative change the ability to take control of an outfield player at throw-ins, free-kicks and corners and position them as you want before calling for the ball. There are a few more options at corners now and throw-ins have been made generally a little quicker, an improvement that is particularly appreciated when playing against human opposition.
The extremes on the quick in-game tactics have also been extended. It is now possible to go from Ultra-Attack to All Out Attack - a switch that sees your team throw everything at your opponent. In contrast, it is also now possible to 'Park The Bus'.
In terms of the menus, most of it feels exactly the same as previous titles apart from the Team Management. Making substitutions and switching tactics has been given a slight makeover. It takes a tiny getting bit of used to but ultimately seems like another step in the right direction. The usual game-modes are available as well, from the popular Ultimate Team to the standard cups and career mode.
Alan Smith and Martin Tyler are back on commentary duties and do a decent job, even if they do end up fading into the background. It seems that they were paying close attention to the World Cup with a lot of references to how certain players got on in Brazil. Even in these early days it can get a bit wearing. Much more entertaining are the genuine songs from the terraces that have been included - another move bringing the game closer to reality.
As one would expect, FIFA 15 is a winning game. A few minor tweaks have taken it a little closer to complete perfection in terms of a simulation game. They’ve also taken a risk with the switch in defending, but it’s a move that will likely give players more to learn and take time to master - a good thing in the longer run. For those who simply want it to feel like what they’re used to - well, EA included that option too. To compare it to Ronaldo, FIFA 15 just scored a hat-trick.

 
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